![]() The complete User Manual for SampleTank can be accessed via the Start menu (usually Start | Programs | IK Multimedia | SampleTank) More detailed information and tips about SampleTank are included below, or see the Installation manual located in the following folder:Ĭ:\Program Files (x86)\IK Multimedia\SampleTank 2.5\ ![]() Install the Band-in-a-Box Hi-Q instruments (separate installation file/download). If you don't authorize now, you can do it later from the SampleTank plugin interface. When the Authorization Manager launches, get your serial number from the IK Multimedia website. Follow the steps in this installer - this will install IK Multimedia's Authorization Manager version 1.0.8, followed by SampleTank version 2.5.5.b. Follow these steps to get SampleTank and the Hi-Q instruments installed and working: SampleTank is a DXi synth made by IK Multimedia. Run sampletank_2.5_setup.exe to install SampleTank 2.5 for use with Band-in-a-Box. rtf file that PG Music included in BIAB/RB 2013. Everyting you need mentioned above (photoshop, 3DSmax, etc.) will in total cost more money than this.Below is taken from the. ok, and I can take the time to lear these things, and I'm not asking for them to make clickteam free, just a bit cheaper, cause $100 is kinda expensive for any software there is always the free version to try out, but if you ask anyone who is fmailiar with the software, they'll say the price is worth it. ok, and I can take the time to lear these things, and I'm not asking for them to make clickteam free, just a bit cheaper, cause $100 is kinda expensive for any softwareĪs for the developer upgrade, it has further uses beyond merely not needing to include the Clickteam Logo, but if you're goal is simple fan games, then there shouldn't be any feasible reason why that would factor into a decision to buy the standard software. Not to mention any of those same visual editors that are worth a damn are by no means "free".Īs for the developer upgrade, it has further uses beyond merely not needing to include the Clickteam Logo, but if you're goal is simple fan games, then there shouldn't be any feasible reason why that would factor into a decision to buy the standard software. And while yes, there are visual editors available for those engines, some still require actual coding to set up, and others are designed to work in conjuction with code and visual editing, meaning at the end of the day you still need to know a supported programming language. Those "Free" engines that you mention are designed with programming in mind, which is a steep learning curve for many that can take both time and money to learn. Originally posted by Shiggity Whomp:You're paying for the convenience of a visual editor. ![]() ok, but giving Epic 30% of my profit isn't a big problem, especially if I'm trying to make fangames, which legally can't make money Only catch is with the standard version is where you have to credit Clickteam for supplying the software to said game (Made with Fusion logo or something similar) where as with the developer version, you do not have such restrictions.ĭon't quote me on that, I have not sold any games as of yet. With Clickteam fusion, you pay once and can sell your games without any additional costs with the exception of distribution costs (Steam, Windows store, GooglePlay, etc). Not only must you use third party tools Photoshop, 3DSmax, Gimp, Blender, etx) but Also know how to use each and every tool/editor needed to build, not forgetting UE4 itself, but if you plan on selling your game, you pay Epic a percentage of the sell price for each and every copy of the game (I think it was 30% when it was UDK 3.5) so it all adds up. You may get UE4 for free but it will cost you more in the long run. Originally posted by Middleclaw:In my opinion, this is a bargain in the long run. ![]()
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